It’s Just Business

This week the NY Founder Institute talked about Partners & Suppliers.  Skip Hop’s founder Michael Diamant talked about how his company manages his partnerships & suppliers as it relates to manufacturing.  Although most of our founding members are creating consumer web applications there’s a lot we can learn about how “traditional businesses” handle distribution from companies like Skip Hop.

Inspired by Venture Hacks, I give you the following video:  Somewhere an entrepreneur misunderstands the value of his product in a distribution deal. (NSFW due to language)

Layer Cake: It’s Just Business

Saturday, February 13, 2010   ()
The city is my technicolor playground

The city is my technicolor playground

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unhappyhipsters:

You can come out when you can properly explain the differences between Modernist architecture and postmodern ornamentation.
(Photo: Craig Cutler; Dwell, February/March 2006)

unhappyhipsters:

You can come out when you can properly explain the differences between Modernist architecture and postmodern ornamentation.

(Photo: Craig Cutler; Dwell, February/March 2006)

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Quick! What does this chart represent?

Quick! What does this chart represent?

This is the representation of “interest” for a product before, during, and after a launch at a major technology event.

What about this one?

This is a sign of traction after iterations of testing and validating their solution against the customer’s needs after they’ve optimized for the right market fit.

What is this?

This is a team in the early stages trying to figure out it all out.

Friday, December 18, 2009   ()

An evening with Brad Feld

Tonight I attended the 20th Entrepreneur Roundtable, moderated by Murat Aktihanoglu of Centrl.com. The Entrepreneur Roundtable is a pitch event where 5 companies give 5 minutes pitches and receive 5 minutes feedback from the guest speaker. The guest speaker for this evening was the charismatic and renowned Venture Capitalist, Brad Feld.

Brad answered numerous questions about venture capital from the group, but I felt everyone in attendance benefited most from his feedback given to the companies that pitched.  Personally, it was refreshing to see a VC with candor and thoughtful criticism.  In an industry and community where time is valuable, those that received feedback should be quite thankful.  Brad’s mother, Celia, clearly raised him well.

Below are some of the more notable items I took away from Brad’s advice on pitching and meeting with a VC.

One of his first and most repeated themes was keeping the VC excited.  Specifically Brad said that your current meeting should leave a VC more excited than the previous meeting you had with them.  He even cited this as a way he and his partners at Foundry Group vet potential investments.

When it comes to communication and clarity, make sure your unique selling proposition is easy to understand within the first fifteen seconds of your pitch.  As Brad noted, “this is the chocolaty goodness of your company.”  Make sure you identify the problem and why your solution stands out above all others.  Get to the punch line quick.

However be careful when using analogies and references to competitors.  Overdoing it may actually leave the name of your competitor in mind your audience.  Mentioning someone more than once could have an adverse effect on your pitch.

When mentioning your revenue model make sure it’s easy to understand.  The more complexity there is behind revenue generation, the more likely someone is going to not want to take the time to figure it out.  Avoid complex payment dynamics for the customer.  If anything the revenue model from the value you are providing should be obvious.

It’s very easy to try and impress someone with numbers, but are the numbers meaningful and relevant to your pitch.  If you got 50k unique visits from a Tech Crunch feature can you show that it has a direct impact on your revenue?  Numbers should be used to validate a hypothesis.

Make sure you can clearly define your demographic.  This helps in getting your audience to understand your marketing.

When talking about milestones and projections, talk in weeks and months.  Anything that stretches into years for an early stage startup is bullshit and will most likely change in a few weeks.  Like wise you want to leave something on the table to talk about in your follow up meeting.  If you mention you are looking to get 10k user sign up in a month, then you have something meaningful to follow up about.

My last note is when you’re pitching ALWAYS have an “ask.”  You’re meeting with a VC to raise funds so make sure you put that in your pitch in addition to what the funds are for.  Be realistic about how much you are asking for.

Brad gave some great advice and his mother will be receiving an email letting her know how much her son’s advice helps aspiring entrepreneurs.

Enjoy,

Tob.in (:

Tuesday, November 17, 2009   ()

You say... I say...

  • Me: alright, I'm heading to the gym. I'll ttyl.
  • Saadiq: get huge for me
  • Me: I am getting huge, but in the "I stuff my face every day" sort of way
  • Saadiq: tomato tomahto
  • Me: donut doughnut
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Oh my… Cookie monster & Google’s auto suggest make for some interesting results!

Oh my… Cookie monster & Google’s auto suggest make for some interesting results!

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Making an old photo new with Color Mill and Tilt Shift iPhone Apps

Making an old photo new with Color Mill and Tilt Shift iPhone Apps

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Pixel Games

Andrew Parker posted about a collection of pixelated games.  My favorites from the list are Pixel & Small Worlds.

thegongshow:

I really enjoy both the art-style and the simple gameplay of super-pixelated games.  Here’s a couple examples that are worth a spin, but, be warned, you’re putting your free time at risk.

Quick List of Big-Pixel Games:

  • Pixel Grower - Don’t let any pixels drop… watch your character grow fractal-like over time.
  • Pixel - You’re a pixel that shoots other pixels. That description sounds like EVERY game, which means it’s the opposite of true because the experience is very unique.
  • Small Worlds - Explore a world.
  • Squareball - iPhone games.  Slide the world to move. Watch a video of gameplay to see if it’s your cup of tea.

I think a big part of my attraction to these games is they don’t try to do too much.  The is rarely a narrative or character arc because it’s hard to “identify” with a blob of over-sized pixels.  These types of games are often super-concentrated gaming paradigms that most gamers can instantly recognize and quickly get engaged.

Plus, I just really like pixel art.

Know of any other good games in this pixel-style that I should check out?

Saturday, October 24, 2009 — 5 notes   ()

Happiness is…

buddyblip:

a full access CMJ badge! (:

In other Buddy Blip news, we’ve got some cool stuff in the works.  It’s been a VERY productive week, but the changes we’re making are across all sections of the site so we’re making sure it works nice and smooth before we open it up to everyone.  It’s pretty exciting though.  I certainly can’t wait!

Tobin (:

Tuesday, October 20, 2009   ()